ck2 defensive pacts on or off. If the subject of the pact attacks one of the members, others will join the war like allies. ck2 defensive pacts on or off

 
 If the subject of the pact attacks one of the members, others will join the war like alliesck2 defensive pacts on or off <s> Otherwise, someone powerful in the court was randomly appointed, and also the regent could change and you</s>

CK2: Defensive Pacts. Unlike in eu4 where they have a limit to where they can go due to borders, in ckii they can retreat to anywhere making it impossible to hunt them down. However I usually run into a point where I am…NDefines. He has two sons. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). would also help with some random huge nomad joining against your war and moving their deathstack all the way across europe in one month. Next game though, that mechanic is being turned off in the rules. Off, as with shattered retreat. I looked in the wiki and I couldn't find anything about it. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. I only use ck2+ cause it is so much more fun than the base game. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. At least some were last verified for version 2. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. 8. If the subject of the pact attacks one of the members, others will join the war like allies. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. Thanks in advance. There are strange defensive pacts against. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. So is it more fun to play with pacts on so larger. I have disabled the defensive pacts, as they just decay to slow for me in CK2+. i'm not sure if there's a way to turn them off once you've started a game though. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. They're either irrelevant or completely excessive, there is no middle ground. Second is if the county (s) you want are small (up to their independent liege) just snipe them. 05 The amount of provinces in a realm that is needed for beeing a valid target of a defensive pact NDefines. I just forgot about them and never turned them back on. Defensive pacts: The was harder, and more challenging when you had to deal to half of the world against you just because. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Off. All this unrealistic Proto-UN defensive pact garbage is just disgustingly. Explain to me how the French AND the Persians AND the Ligurians AND the Abyssinians could all unite against me on the same day that I declare war, let alone coordinate a defensive pact across thousands of miles (this is a feudal world, not 1914!). And you learn how to do it better, and it's a good thing! That's only one example, but this is what defensive pacts are really about: to make you more creative about expansion, and to make you learn the game better. Open your save file and use CTRL+F to find defensive pacts rule. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. . Support. If the subject of the pact attacks one of the members, others will join the war like allies. So is it more fun to play with pacts on so larger. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. . Mostly they seem to reduce the amount of War Score either side gets from battles. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Aggressive vassal AI makes it hard to limit your vassal's growth. So is it more fun to play with pacts on so larger. Rich Childhood. 29 level 1 · 3 yr. Jump to latest Follow Reply. Phantom-Fireworks • 4 yr. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. No need to recompress your old save again. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Yes. Crusader Kings II > General Discussions > Topic Details. { defensive_pacts="off" } In case you're wondering about other rules, you can do what I did: start a new game with disabled (non-default) rules, save it without compression. I tried googling it but to no avail. Defensive pacts can be. Beating defensive pacts. Not that they wouldn’t do that in CK2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. CK2 defensive pacts in a nutshell. It gets a little retarded sometimes but it allows you breathing room to take land after a big battle. . So is it more fun to play with pacts on so larger. Many interactions show approximate AI reasoning in tooltips: Each reason is shown with a number of - of +. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…No Defensive Pacts. Maybe it's a well known issue, but my forum searches about "defensive pacts" aren't returning anything about this. It should be more difficult for large empires to form alliance and easier for lesser countries. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. If the subject of the pact attacks one of the members, others will join the war like allies. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med Sea Unireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. ck2 was already really easy, it was just convoluted for new players. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Yesterday I saved the game and upon restarting now I see that defensive pacts seem to be back on as I am collecting threat again. ago Truthsayer I used to keep them on, but then I saw the error of my. Business, Economics, and Finance. I'd like defensive pacts to feel more 'dangerous', if that makes sense. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. First step is to make it so defensive pact dont automatically call in all defenders. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Mods. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. Granting independence to vassals lowers your threat. Pff, "winning" - I have two super powerful vassals with half of Francia each, every one has a huge defensive pact. Even the developers acknowledged that adding them to CK2 was a mistake. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So is it more fun to play with pacts on so larger. We've always assumed that the defensive pact option was going to disable achievements if we turned it off. Launcher. . diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoWhen I change religions but the game is still on pause, sometimes defensive pacts suddenly get turned off and I can attack them even with a personal threat level of 90%. Paradox Forum. I want to trade with foreign realms. Put the edited game into your save games. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. Ruler Designer Unlocked. yes, its working as intended. But there is one thing that I don't think is mentioned very often, which is probably why defensive pacts were introduced in the first place. Defensive pacts can be. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. If the subject of the pact attacks one of the members, others will join the war like allies. My impression is that they don't do a whole lot. Wiki. It does not try to give the fastest way to get SPQR, otherwise we wouldn't be using Defensive Pacts at all. Forum list Trending. If the subject of the pact attacks one of the members, others will join the war like allies. Antipope war should mean the defender and their pact members get automatically excommunicated if they join in Tbh turning off Defensive Pacts just feels like playing in Easy Mode once you get to Empire Level. I don't care particularly for the implementation, but turning them Off makes it too easy for players. DEFENSIVE_PACT_SIZE_RATIO = 1. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . Per page: 15 30 50. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Business, Economics, and Finance. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 19. 5 3 comments Add a Comment. If the subject of the pact attacks one of the members, others will join the war like allies. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. 4 Reconquista 1. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. If you want the AI to form massive mongol. You'd have to marry off your child as well as park. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 396K subscribers in the CrusaderKings community. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. The higher the threat of the attacker the lower the opinion threshold for the ai. My threat is about 75-100. Defensive pacts can be. Turning off defensive pacts definitely makes the attempt easier. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. Game Rules change mid-game? I'm playing a CK2+ game as the Seljuk Dynasty right now. Started a 2. 05 -- 0. Posted by u/Camilli130693 - 1 vote and 1 commentI forgot to turn off defensive pacts in the game rules in my current game, but I noticed it too late and I am already too deep in my campaign. At least some were last verified for version 2. - Added trigger 'leader_traits' (number of) - Reactivated the on_action 'on_focus_pulse' - Disease effects are now customizable through script per disease - Silk Road modifier icon can now be set in the text file - Added define AUTOMATICALLY_ACCEPTS_COALITION_CALLS to determine if defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Press J to jump to the feed. CK2+. Defensive Pacts were meant to fight blobbing. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. The actual save is all text and right below the player info at the top are the gamerules. Elder Kings. I'm back in CK2 after a hiatus. Paradox Forum. They will never sign one with you, but they always sign like 2 with the strongest AIs. Thanks :) comments sorted by Best Top New Controversial Q&A Add a Comment. but as soon as you press the play button the defensive pacts reform as your threat level doesn’t disappear overnight. Defensive pacts should be reworked to be more consistent. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. but at the same time, you could just unify India first and by then, Tibet and the Abbasids/whoever succeeds them are usually too large to join defensive pacts and you'd have very easy control points against everyone else. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Latest. Basically you have to declare any and all wars before you unpause with your new ruler. A few things you can do. Personally I much preferred when CK2 moved to the "Automatic non-aggression pact on marriage, defensive/military alliance to be potentially negotiated at a later date" model. Mostly they seem to reduce the amount of War Score either side gets from battles. Like the closest to "coalitions" history had were wars in 1790-1810s, which honestly shouldn't even be in EU4 timeline (1399-1789 in far more natural). Defensive pacts make so in every war the big players come knocking. The best compromise should be to disallow defensive pacts from firing for certain wars. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. You can also hear me die. ago. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. This mod is being developed independently from any other LotR or Middle Earth mods out there. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. . A Game of Thrones Mod. when you start a game you can turn off defensive pacts in the game rules. Defensive pacts can be. 0 -- Relative size requirement is this at 100% threat. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. Latest. This is perhaps the most obvious method for defeating defensive pacts: wait until they go away. Army movement lock on for a small bit more strategy in your fights. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. Aztecs were earlier, this is true, but can be compared somewhat to Northern Lords (I'll ignore that the difficulty of Aztecs came almost entirely from their event spawned attrition-free 10k stacks and as such, was artificial and not from any actual. Defensive pacts can be. #1. Business, Economics, and Finance. Alliances are much too easy to acquire in CK3. Obviously it doesn't work as well as it does in EU4, but. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. I haven't played the game in over 8 months (or any game for 8 months. Rebellion leaders don’t join defensive pacts. Defensive pacts are caused by your threat level, whether it be from conquering a nation or inheriting it. Let's say there is a world defensive pact against you. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. He has two sons. then simply use the create_alliance effect/command with that saved scope as the target. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Those as other commenters have said you allow large AI kingdoms and Empires to conquer without a way of. Displaying data at 5 minute intervals. So is it more fun to play with pacts on so larger. First, start a new game (not a serious one) and change all game rules as you want them in your old game, without Ironman. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. Greetings all! One of the great things about meeting our dear players - you folks - in real life (such as at PDXCON) is getting to hear such a lot of constructive, persuasive suggestions for improvements. Defensive pacts can be. There exists a pagan defensive pact against them but i am not a part of it and i cannot for the life of me find the option to join it, and there are not enough mercenaries in the world for me to fight them on my own. The option will be greyed out unless you have a valid reason to petition for diplomacy. . threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Open your save file and use CTRL+F to find defensive pacts rule. I know in my last full run I spent last 200 years of the game not declaring any wars myself (and still ~tripled my realm size afterwards thanks to vassals) because of said fucking defensive pacts and how bothersome it is to deal with them. How to get into a defensive pack?? bobdylan1234. Defensive pacts can be. Sometimes it gets down to two or three rulers. If the subject of the pact attacks one of the members, others will join the war like allies. The trick is to first save the character you want to ally with as a saved scope variable. . By right clicking on any rulers’ portrait, you can access the option to form a pact. Easily the most annoying feature in CK2. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. . So is it more fun to play with pacts on so larger. Q. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. The gamey thing of declaring war right before a new ruler can join a defensive pact is one way to circumvent it, but other than that it is a matter of taking on the whole world. Shattered retreat, which I always switch of, also. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings II. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. #2. Prep your retinues around the land then declare war. So there is a mechanic in ck3 that really bothers me. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. ago. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. They're all optional features you can toggle with the Game Rules. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Defensive Pacts: On. So is it more fun to play with pacts on so larger. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Put the edited game into your save games. CK3 has more content without DLC's. My only saving grace is that he is yet to drag them into fighting me. So is it more fun to play with pacts on so larger. Menu. Press J to jump to the feed. Both on the battlefield and off. Paradox Forum. And then. ago. It's hands-down my favourite Jade Dragon CB. . stawpdahates • 4 yr. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. The actual save is all text and right below the player info at the top are the gamerules. I just forgot about them and never turned them back on. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or vikings). Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. I am "Jalayirid" in the west. CK3, they’re not that bad as defensive pacts don’t exist. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). Nope, just kidding. In EU4 aggressive expansion is a different value that each nation has with you, unlike in CK2, where your threat is yours. Doomdark mentioned in a dev diary it was one of the worst features they added to the game, and said he turned it off:. Defensive pacts can be. 5 Child of Destiny 2 Jade Dragon 2. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So is it more fun to play with pacts on so larger. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. 419K subscribers in the CrusaderKings community. In Crusader Kings 2, pacts are vital and will affect many of your decisions. #4. I'm back in CK2 after a hiatus. I would say CN forming is on par with Defensive Pacts. May 21, 2016. CryptoAnother tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. I have a question about CK2. A non-aggression pact is an agreement between two rulers to not declare war on each other. Defensive pacts can be. Defensive pacts can be. When The World Stopped Making Sense. Spirited-Ad-4455 •. As a bonus, crushing the armies of other pact members makes it easier to attack them afterwards. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. . Dark days ahead. Here are the best CK2 mods, in no particular order: After The End Fan Fork. How to get into a defensive pack?? bobdylan1234. For me, the time it takes for a defensive pact to tick down serves as that historical barrier. Defensive pacts can be. Enables raiding. Aggressive vassal AI makes it hard to limit your vassal's growth. A few things you can do. As every reasonable ruler, everyone joins defensive pacts against you. So is it more fun to play with pacts on so larger. DEFENSIVE_PACT_THREAT_LIMIT = 0. The diplomacy screen. crusademember • 4 yr. Second is if the county (s) you want are small (up to their independent liege) just snipe them. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med SeaUnireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. CryptoConsilium - Defining a Strategy. Otherwise On) Fewer minor epidemics (when playing in coastal areas) Limited exclave independence. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Mar 15, 2022 @ 4:25pm. Business, Economics, and Finance. 3 Northern Crusade 1. No need to recompress your old save again. . I am not sure turning off defensive pacts is a minor feature in CK2. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. Prep your retinues around the land then declare war. and ofc waiting. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. It also disables achievements I think so if you don't mind that, feel free to turn it off and blob like your life depends on it. Often times I got like 8 kids to marry off and I can only marry like 4 kids. Defensive Pacts: On. Besides at this time. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I can see how such defensive pacts could have occured in the era during which CK2 takes place, especially when it comes to smaller, neighboring states standing up to a behemoth. Monks and Mystics also has a chancellor job that increases. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. 37 votes, 20 comments. Crusader Kings II. Defensive pacts can be. the pacts should be turned off because otherwise the AI will not be able to grow as large. HydroAC. 5. I am kinda at a standstill. Only City States and Minor Powers can be members of a defensive. 6 (Reapers Due), over 4 years after CK2 was released. I don't know how to move forward due to defensive pacts. achievement with Defensive Pacts on, and gives detailed descriptions of the intermediate and advanced game concepts your success relies on. Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. I honestly like defensive pacts. 403K subscribers in the CrusaderKings community. Forums. Press J to jump to the feed. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of. •. 396K subscribers in the CrusaderKings community. #1. If the subject of the pact attacks one of the members, others will join the war like allies. I just forgot about them and never turned them back on. Defensive pacts can be. ago. crusademember • 4 yr. If a defensive pact has formed against me and I save and reload the game, my threat is still high but the pact members drop out one by one until the pact is disbanded. Guide for the 769 Start - Byzantine Empire conquers Francia in 9 years. If the subject of the pact attacks one of the members, others will join the war like allies. Obviously turn that shit off and never look back. Same as before it was added, having to gain casus bellis before you can attack somebody. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Beating defensive pacts. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Now I'm wondering if they would make the game more fun. Yes. ) It has been said that there is very little counter-play available. If the subject of the pact attacks one of the members, others will join the war like allies. Your threat level is determined by a %. Defensive pacts can be. Defensive pacts can be. The base game is horrible im sorry to say and ck2+ makes it so much more fun but it is also severely limited. If the subject of the pact attacks one of the members, others will join the war like allies.